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dc.contributor.authorMartínez, Anthony
dc.contributor.authorValera Mariscal, Juan
dc.contributor.authorOchomogo, Yenny
dc.contributor.authorMiguelena, Ramfis
dc.date.accessioned2017-11-01T21:06:18Z
dc.date.available2017-11-01T21:06:18Z
dc.date.issued2015-07-01
dc.identifierhttp://www.laccei.org/LACCEI2015-SantoDomingo/meta/RP171.html
dc.identifier.urihttp://ridda2.utp.ac.pa/handle/123456789/2928
dc.descriptionToday we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge (which can be understood only by one person and therefore is not easy to record or document). Here's where we consider appropriate to set up a smart manager to apply scientific knowledge gamification techniques in order to manage information and provide a mechanism to create, store and access it.en_US
dc.description.abstractToday we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge (which can be understood only by one person and therefore is not easy to record or document). Here's where we consider appropriate to set up a smart manager to apply scientific knowledge gamification techniques in order to manage information and provide a mechanism to create, store and access it.en_US
dc.language.isoesen_US
dc.publisherProceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?en_US
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.subjectGamificationen_US
dc.subjectknowledge baseen_US
dc.subjectresearchen_US
dc.subjectengagementen_US
dc.subjectplatformen_US
dc.subjectweb designen_US
dc.titleIntelligent manager of scientific knowledge based in Gamification (Gicci-Game)en_US
dc.typeArticleen_US


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